AI Insights · Timothy · July 2024
Top 5 Slime Games on iOS in Denmark - Q2 2024
In Q2 2024, the leading slime games on iOS in Denmark showcased varying trends in downloads, revenue, and active users. Discover the performance insights from Sensor Tower.
In Q2 2024, the top five slime games on the iOS platform in Denmark demonstrated diverse performance trends. Here’s a closer look at how each app fared in terms of downloads, revenue, and weekly active users, based on data from Sensor Tower.
World of Slime Simulator Games from Solid Apps INC saw a consistent revenue stream, peaking at around $115 in mid-April. Downloads fluctuated, with a notable peak of 68 in the same period. Weekly active users started at 100 and gradually declined to 56 by the end of June.
Bruno - My Super Slime Pet by Dramaton LTD experienced a steady revenue with minor variations, reaching $76 in the first week of April. However, downloads remained low throughout the quarter. Weekly active users hovered around the mid-to-high 30s, maintaining a stable user base.
Goo: Slime simulator, ASMR by Exomind LTD showed consistent revenue around $21 to $27 weekly, but did not record any downloads or active user data for this period.
Fluid Simulation by Pavel Dobryakov had variable revenue, with notable peaks of $23 in late June. Downloads saw a significant drop from 44 to a low of 4, later stabilizing around 21 towards the quarter's end. Weekly active users fluctuated, starting at 67 and ending at 32.
Super Slime - Black Hole Game from Supercent, Inc. led in downloads with an impressive peak of 755 in April. Revenue was recorded only in the first two weeks of April, totaling $43. Weekly active users remained strong, starting at 4.5K and ending at 2.7K by the end of June.
For more detailed insights and comprehensive data, visit Sensor Tower.